Game Idea Generation:
Bad Weather
Meet john, business man, family man,
and demon. John was born with a birth mark on the back of his neck. To other
people it looks like a tattoo, but to others, a blessing. John lives with his
wife, two kids, and dog, roger in a city called Nucleus in year 1999.Planet
Earth. Life is very strange in Nucleus, as it always rains every Friday. John
never goes to work on Friday, for is he did, he’d probably be fired. John’s
second name is Quarts. He works every day as the family man and accountant, and
he’s also very good at what he does. John is also the only one in the family
that can speak to Roger, and understand him.
Plot:
John’s family is kidnapped on a
Friday by a demon king named Photon, he wants to sacrifice his family in order
to gain divine power and take over the world. So John and roger must go on a
journey through countless city’s and forests to save their family, using johns
secret powers that only roger knows about.
John has the power to control and
manipulate weather, when it’s raining, he controls water and can slow time
down, he can also shape shift to hide from enemies such as guards or create a
car using water surrounding him. When it’s sunny, he’s uncontrollable,
everything he touches burns and he can fly using flaming wings.
Mechanics:
Both john and Roger have life meters,
John meter can be refilled using his powers by draining water, but Rogers does
not. The player must use John in order to find a MED kit to heal Roger. The
player can also switch between roger and John thought the game, as Roger can
get to places John cannot, in order to open doors, or distract enemies.
Beneath the health bar, there is
John’s power meter that can recharge using his powers to absorb water when it’s
raining and light when it’s sunny. When his meter is a quarter full, the player
will be able to use Johns special ability’s, such as shape shifting, and water
manipulation. The player may use these powers to fight the guards, or to sneak
past them. Sneaking can give John new stealth ability’s, whereas fighting will
give him more physical powers and powers. The player will be able to use enemy
demon blood (that they can collect by slaying demons or finding around on the
map); to buy new ability’s from a demon black market.
The Dog, Roger, will have the very
same button layout but extra controls for his own special ability’s. Like being
able to bark to distract enemy’s or communicate with other animals in the area.
This will come in handy when the player is trapped facing enemies as Roger, and
you need assistance from the animals in order to take the enemy down.
John breaks out of his apartment,
with his Dog, and lands on the ground by splashing into a pool of water on
impact, therefore saving his Dog from the fall. An indicator tells the player
to head towards the right. The player must climb and jump over some rubble left
by the destruction of the demons, here, the player will learn simple the simple
controls. The game will let the player know the controls as speech bubbles said
by roger.
The player will make his way up
a Half destroyed building, full of guards and enemy’s, but the player will not
be fighting yet, here they will learn of the stealth and the Dog controls, as
they will be using him to sneak too.
Once the player reaches the top of
the building he faces Photon, as the first and last boss battle. Here the
player will learn how to fight and become familiar with the controls.
Once the player takes Photon down to
half health, Photon sends you back into the past, just before he kidnapped your
family, and so, you must go on your journey, again, to save you family, except
everything will be different. As the first time John chased Photon, he was
warped into the future, which is the beginning of the game. But this time, he
will not be sent into the future; therefore he will be facing the true Journey
towards his family.
Second Game Idea: Phase
walker (Actual game)
Phase walker has a basic game Design
with a simple Goal, to reach the end in the time limit. It consists of a block,
as the character, that needs to beat his counterpart in a race(which will be
controlled by an AI). The player must use the arrow keys to guide the character
through the downward maze.
The game is challenging because of
its one rule, “not all that you see is what it appears to be”. This is helpful
advice as the character can phase through some walls, as they are fake walls. And
so, players must navigate they’re way between walls, where they won’t be able
to see they’re character.
Mechanics
They I designed it this game is by
having two different types of walls throughout the entire level, real solid
walls, and fake intangible though walls. All the walls are black so that it
makes it hard for the player to distinguish between the two types during the
game.
The player will die as soon as the AI
finishes the race before the player does (reaches the goal). I’ve done this by
placing an invisible wall at the very bottom of the level, and programmed it to
destroy the player when the AI touches it. But I have also thought about adding
a slow down time, to give the player a chance to catch up, nut this will only
activate when the AI is in front, on the other side.